Maces Overhaul — v1.8.7

Bug Fix / Balance

Scripted smash bonus damage and special smash effects no longer trigger on ordinary ground hits.

Bedrock already applies each mace's normal melee damage to those hits, so the previous behavior stacked the scripted smash package on top of normal attacks.

The scripted smash system now requires meaningful fall/downward intensity (> 1) before it activates.

Falling mace attacks and all existing mace-specific smash effects remain intact.