Minecraft Bedrock Addon Debugging Checklist (2026)

Debug Minecraft Bedrock addons in 2026 with Content Log, script errors, pack UUID checks, stable vs preview API checks, and multiplayer-safe testing.

2026 accuracy note This guide was built from current official documentation checked on May 2026. For preview APIs, always re-check the linked official docs before shipping a public download.

First pass checks

Before rewriting code, check the boring things: both packs are active, UUIDs are unique, pack versions match, JSON is valid, textures are in the Resource Pack, and the item or block identifier is identical everywhere.

Use the Content Log

Minecraft Creator settings include Content Log options. Turn them on while developing. The Content Log is often faster than guessing because it tells you when a component name, texture key, dependency, or JSON file cannot be loaded.

Script loading errors

If scripts are involved, start with a tiny script that sends a message or logs startup. Once that works, add your gameplay behavior. This isolates manifest/module problems from gameplay-code problems.

Example
import { world, system } from "@minecraft/server";
system.run(() => world.sendMessage("Iced Fox script loaded"));

Stable vs Preview

Many 2026 tutorials accidentally mix stable docs, preview APIs, and older community snippets. Pick the API target first. If the addon is public, prefer stable APIs unless the download page clearly says Preview-only.

Multiplayer testing

Test on a dedicated/server-like world before release. A lot of scripts work in single-player but break when more players join, when dimensions unload, or when server timing differs.

Release checklist

Package BP and RP together, test the `.mcaddon` on a clean profile, confirm no duplicate UUIDs, confirm the Content Log is clean, and write the Minecraft version range on the download page.

Official sources checked

These are the official or primary references used to keep this tutorial current: