
Xtrager
Systems, code, direction, and the part where one idea becomes an actual release.
Small team, handmade worlds, weird ideas, and Minecraft creations shaped by the people who build them.
The people who code, model, animate, listen to the community, test ideas, and keep the studio alive.

Systems, code, direction, and the part where one idea becomes an actual release.
Community care, feedback loops, development support, and keeping the studio close to players.

Development support, gameplay systems, and helping turn studio ideas into playable features.

Characters, motion, and blocky shapes that bring ideas into the world.
Modeling, animation experiments, and visual detail for creatures and props.

Voxel craft, animation support, and expressive Minecraft-style pieces.
A sketch becomes a model, then a mechanic. Code, art and animation come together, and we keep changing things until they're fun to play.
A group chat turned workshop: handmade visuals, experiments and feedback from the people playing our creations. That's what keeps the work feeling like us.
Join the community, talk with the team, test ideas, and help shape what gets polished next.